Jump’n’Run is the first game developed by PapeCoding and strives to be a generic Jump’n’Run game. The interesting part about this game is, that the level definition is based on a Bitmap file. Thus, it is very easy to make your own levels in programs like Paint.
As a variant of the KeySmasher, this version presses the given key at a random pace in a given time frame, until you press stop. This can come in handy, if you need to avoid an automatic logout due to inactivity in some games 😉
BallInvasion is a classical side-scroller with a high difficulty. You control your character with the arrow keys and try to avoid the enemies flying towards you. In the end a highscore list is displayed, on which you can play head to head with your friends. Why not post you highscore below this post?
As my first real project, the AdventureMaker is a little GameEngine, which is able to execute games written in a config file.
You want to annoy friends and family? And MouseDown is to boring for you? Use DrunkenMouse! When you start this tool, your mouse starts tumbling around on your screen.
You want to annoy friends and family? Use MouseDown! When you start this tool, your mouse starts its endless fall. Once it reaches the screens bottom, it teleports to the top and starts its fall again.
This little tool was made to serve as a random generator for a video recording. Its interface is really simple and generates random numbers between 1 and 100.
With this tool the image cutouts for the AdventureMaker can be automated. Apart from this, this tool can be used for all kinds of automated image cutting tasks.
Bouncing Ball was a fun project instead of a functional one all along. This tool simulates how a ball with a given start vector bounces in the window area under the assumption of no friction.